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author | Juan Linietsky <reduzio@gmail.com> | 2021-08-31 14:30:17 -0300 |
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committer | GitHub <noreply@github.com> | 2021-08-31 14:30:17 -0300 |
commit | 794606657745e77b89523f19c5e3b69c838f0cb7 (patch) | |
tree | 35126d4c7cf99e3c5e4b4bea2734682f96ee3a2c /scene/3d/vehicle_body_3d.h | |
parent | 0ee1179c1cce87c77efe70cd78399525444d587b (diff) | |
parent | 6a9ed72185a910f803fff91ef1f408ad91884d20 (diff) |
Merge pull request #49471 from nekomatata/body-state-sync-callback
Clean physics direct body state usage in 2D and 3D physics
Diffstat (limited to 'scene/3d/vehicle_body_3d.h')
-rw-r--r-- | scene/3d/vehicle_body_3d.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 2c10205ea3..f29c3d89b7 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -192,7 +192,8 @@ class VehicleBody3D : public RigidBody3D { static void _bind_methods(); - void _direct_state_changed(Object *p_state) override; + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); + virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state) override; public: void set_engine_force(real_t p_engine_force); |