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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /scene/3d/vehicle_body_3d.h | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'scene/3d/vehicle_body_3d.h')
-rw-r--r-- | scene/3d/vehicle_body_3d.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index d5e896263d..e76f44acfd 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -36,7 +36,6 @@ class VehicleBody3D; class VehicleWheel3D : public Node3D { - GDCLASS(VehicleWheel3D, Node3D); friend class VehicleBody3D; @@ -152,7 +151,6 @@ public: }; class VehicleBody3D : public RigidBody3D { - GDCLASS(VehicleBody3D, RigidBody3D); float engine_force; |