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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-14 11:44:30 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-16 09:55:20 -0700 |
commit | 85819b199a5d49e75f78f67415e82c46bbe061a9 (patch) | |
tree | 1a733d1aa65681c766966120a292cbc32c8e52e8 /scene/3d/vehicle_body_3d.cpp | |
parent | fd17ce1890dc9f24b71674b93e72fb1d978cf95b (diff) |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
Diffstat (limited to 'scene/3d/vehicle_body_3d.cpp')
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index daeea81891..bc3bb81ed4 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -803,7 +803,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { - RigidBody3D::_body_state_changed(p_state); + RigidDynamicBody3D::_body_state_changed(p_state); real_t step = p_state->get_step(); |