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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-14 11:44:30 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-16 09:55:20 -0700
commit85819b199a5d49e75f78f67415e82c46bbe061a9 (patch)
tree1a733d1aa65681c766966120a292cbc32c8e52e8 /scene/3d/vehicle_body_3d.cpp
parentfd17ce1890dc9f24b71674b93e72fb1d978cf95b (diff)
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
Diffstat (limited to 'scene/3d/vehicle_body_3d.cpp')
-rw-r--r--scene/3d/vehicle_body_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index daeea81891..bc3bb81ed4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -803,7 +803,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
- RigidBody3D::_body_state_changed(p_state);
+ RigidDynamicBody3D::_body_state_changed(p_state);
real_t step = p_state->get_step();