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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/spatial_sample_player.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* spatial_sample_player.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPATIAL_SAMPLE_PLAYER_H
+#define SPATIAL_SAMPLE_PLAYER_H
+
+#include "scene/3d/spatial_player.h"
+#include "scene/resources/sample_library.h"
+#include "servers/spatial_sound_server.h"
+
+class SpatialSamplePlayer : public SpatialPlayer {
+
+ OBJ_TYPE(SpatialSamplePlayer,SpatialPlayer);
+public:
+
+ enum {
+
+ INVALID_VOICE=SpatialSoundServer::SOURCE_INVALID_VOICE,
+ NEXT_VOICE=SpatialSoundServer::SOURCE_NEXT_VOICE
+ };
+
+ typedef int VoiceID;
+
+
+private:
+
+ Ref<SampleLibrary> library;
+ int polyphony;
+ String played_back;
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void set_sample_library(const Ref<SampleLibrary>& p_library);
+ Ref<SampleLibrary> get_sample_library() const;
+
+ void set_polyphony(int p_voice_count);
+ int get_polyphony() const;
+
+ VoiceID play(const String& p_sample,int p_voice=NEXT_VOICE);
+ //voices
+ void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
+ void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
+
+ bool is_voice_active(VoiceID p_voice) const;
+ void stop_voice(VoiceID p_voice);
+ void stop_all();
+
+
+ SpatialSamplePlayer();
+ ~SpatialSamplePlayer();
+
+
+};
+
+
+#endif // SPATIAL_SAMPLE_PLAYER_H