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authoryg2f <yoann@terminajones.com>2016-09-20 13:54:17 +0200
committeryg2f <yoann@terminajones.com>2016-09-20 13:54:17 +0200
commit217e09c79da008e15bd789260e8b2513689c90bd (patch)
tree2dab513d0e19ffb88653c6e74fe6b81c892997c8 /scene/3d/spatial_player.h
parent1c50dfdf6c352574391c953d88732382adc15e83 (diff)
Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487
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