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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/spatial_indexer.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/spatial_indexer.h')
-rw-r--r-- | scene/3d/spatial_indexer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h index 43202a8f54..94c579ba23 100644 --- a/scene/3d/spatial_indexer.h +++ b/scene/3d/spatial_indexer.h @@ -37,7 +37,7 @@ class ProximityArea; class SpatialIndexer : public Object { - OBJ_TYPE( SpatialIndexer, Object ); + GDCLASS( SpatialIndexer, Object ); template<class T> struct TK { |