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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/spatial_indexer.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/spatial_indexer.cpp')
-rw-r--r--scene/3d/spatial_indexer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp
index 6d6c272c25..cddbf9a4e8 100644
--- a/scene/3d/spatial_indexer.cpp
+++ b/scene/3d/spatial_indexer.cpp
@@ -30,8 +30,8 @@
#if 0
-#include "proximity_area.h"
#include "camera.h"
+#include "proximity_area.h"
#include "scene/scene_string_names.h"
void SpatialIndexer::add_camera(Camera* p_camera) {