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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/spatial_indexer.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/spatial_indexer.cpp')
-rw-r--r-- | scene/3d/spatial_indexer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp index 6d6c272c25..cddbf9a4e8 100644 --- a/scene/3d/spatial_indexer.cpp +++ b/scene/3d/spatial_indexer.cpp @@ -30,8 +30,8 @@ #if 0 -#include "proximity_area.h" #include "camera.h" +#include "proximity_area.h" #include "scene/scene_string_names.h" void SpatialIndexer::add_camera(Camera* p_camera) { |