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authorJuan Linietsky <juan@godotengine.org>2017-12-26 12:44:58 -0300
committerJuan Linietsky <juan@godotengine.org>2017-12-26 12:45:56 -0300
commitc1153f5041f896536957b851329b5adaa1de6dc4 (patch)
treeb9ebf4b5f247521ffbeb97bde57415d62679c530 /scene/3d/spatial.cpp
parentb8c849205c18c632e34c66c294bd5b38b11687f3 (diff)
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
Diffstat (limited to 'scene/3d/spatial.cpp')
-rw-r--r--scene/3d/spatial.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index d9f88ac693..e890533ab7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -558,27 +558,27 @@ bool Spatial::is_visible() const {
void Spatial::rotate(const Vector3 &p_normal, float p_radians) {
Transform t = get_transform();
- t.basis.rotate(p_normal, p_radians);
+ t.basis.rotate_local(p_normal, p_radians); //use local rotation here, as it makes more sense here in tree hierarchy
set_transform(t);
}
void Spatial::rotate_x(float p_radians) {
Transform t = get_transform();
- t.basis.rotate(Vector3(1, 0, 0), p_radians);
+ t.basis.rotate_local(Vector3(1, 0, 0), p_radians);
set_transform(t);
}
void Spatial::rotate_y(float p_radians) {
Transform t = get_transform();
- t.basis.rotate(Vector3(0, 1, 0), p_radians);
+ t.basis.rotate_local(Vector3(0, 1, 0), p_radians);
set_transform(t);
}
void Spatial::rotate_z(float p_radians) {
Transform t = get_transform();
- t.basis.rotate(Vector3(0, 0, 1), p_radians);
+ t.basis.rotate_local(Vector3(0, 0, 1), p_radians);
set_transform(t);
}