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authorkobewi <kobewi4e@gmail.com>2022-08-05 20:35:08 +0200
committerkobewi <kobewi4e@gmail.com>2022-08-23 23:21:32 +0200
commit1abdffe7a029daf634f57132cb5ab5d82a7ccfc9 (patch)
tree1b0d34d6c4bfb94b46b3640e17ce80b5dc291b11 /scene/3d/soft_dynamic_body_3d.h
parentd5606503b47a98a5d1d925b2b655760dab850e6e (diff)
Replace Array return types with TypedArray 2
Diffstat (limited to 'scene/3d/soft_dynamic_body_3d.h')
-rw-r--r--scene/3d/soft_dynamic_body_3d.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index 04f3365f72..2b86fe2cae 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -34,6 +34,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
+class PhysicsBody3D;
class SoftDynamicBody3D;
class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
@@ -168,7 +169,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);