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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-20 21:45:20 +0100
committerGitHub <noreply@github.com>2021-03-20 21:45:20 +0100
commitfa681d04b7434c3db8c556d5fc046b702c731d98 (patch)
treea39079990bae6c4227cc16d90db274ffe1119c87 /scene/3d/soft_body_3d.cpp
parent793000c6a90211a32b478fb550d82221e2817da0 (diff)
parentd5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (diff)
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
Diffstat (limited to 'scene/3d/soft_body_3d.cpp')
-rw-r--r--scene/3d/soft_body_3d.cpp68
1 files changed, 17 insertions, 51 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index b732f81e4e..3fde4d6ef3 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -37,7 +37,6 @@
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
-#include "servers/physics_server_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
@@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
mesh = p_mesh;
surface = p_surface;
-#ifndef _MSC_VER
-#warning Softbody is not working, needs to be redone considering that these functions no longer exist
-#endif
-#if 0
- const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface);
- const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
- const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
+
+ RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface);
+
uint32_t surface_offsets[RS::ARRAY_MAX];
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride);
- buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface);
- stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
+ buffer = surface_data.vertex_data;
+ stride = vertex_stride;
offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
-#endif
}
void SoftBodyRenderingServerHandler::clear() {
- if (mesh.is_valid()) {
- buffer.resize(0);
- }
+ buffer.resize(0);
+ stride = 0;
+ offset_vertices = 0;
+ offset_normal = 0;
+ surface = 0;
mesh = RID();
}
@@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() {
}
void SoftBodyRenderingServerHandler::close() {
- //write_buffer.release();
+ write_buffer = nullptr;
}
void SoftBodyRenderingServerHandler::commit_changes() {
@@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) {
}
void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
+
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
@@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness);
- ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness);
-
- ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness);
- ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness);
-
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient);
- ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient);
-
ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
@@ -366,12 +359,9 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
}
@@ -612,34 +602,10 @@ real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness);
-}
-
-real_t SoftBody3D::get_angular_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid);
-}
-
-void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
-}
-
-real_t SoftBody3D::get_volume_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
-}
-
real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
-}
-
-real_t SoftBody3D::get_pose_matching_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
-}
-
void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}