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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-09 16:05:19 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-09 16:05:19 +0100 |
commit | d617df5f3460a2bb55ce41497fdc24a885bf746c (patch) | |
tree | fb27a75bfbae61b60acc6a875b5aeb1cd2567180 /scene/3d/soft_body.h | |
parent | cedf9f68b16d0c650356d001de8e755b2eabfd3b (diff) | |
parent | ca7ee56759b385f32ff46342f85fa249e250ca40 (diff) |
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Make softbody completelly stiff to attachment point
Diffstat (limited to 'scene/3d/soft_body.h')
-rw-r--r-- | scene/3d/soft_body.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index 629c2e42a5..800db12594 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -116,10 +116,11 @@ protected: virtual String get_configuration_warning() const; protected: + void _update_physics_server(); void _draw_soft_mesh(); public: - void update_physics_server(); + void prepare_physics_server(); void become_mesh_owner(); void set_collision_mask(uint32_t p_mask); |