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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-27 01:05:18 +0200
committerGitHub <noreply@github.com>2019-06-27 01:05:18 +0200
commiteaaff9da3178fa515a0f051fda932c1dd04d53db (patch)
tree56173535c376e0324f89baccf4bc14b2580ead23 /scene/3d/soft_body.cpp
parentd8c96461183f0dc3208c3d624674fa4544212ea5 (diff)
parent4e5310cc60dc17e5ef09e57115ca8236544679e4 (diff)
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
Diffstat (limited to 'scene/3d/soft_body.cpp')
-rw-r--r--scene/3d/soft_body.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 909d4fda34..a9d96292a1 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -699,7 +699,6 @@ bool SoftBody::is_ray_pickable() const {
}
SoftBody::SoftBody() :
- MeshInstance(),
physics_rid(PhysicsServer::get_singleton()->soft_body_create()),
mesh_owner(false),
collision_mask(1),