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authorAshesh3 <3626859+Ashesh3@users.noreply.github.com>2020-05-11 15:54:36 +0000
committerAshesh3 <3626859+Ashesh3@users.noreply.github.com>2020-05-11 15:54:36 +0000
commit4f055c93a52e9beeb26127ce53e4ae77569ba9dd (patch)
tree2f5213374886c4c18f7e4823b6efa794d47e2769 /scene/3d/skeleton_ik_3d.h
parentb8438a21223b931683883b7d50d173fb45729ccb (diff)
Better file naming for AppVeyor artifacts
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
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