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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-07 16:25:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-07 16:25:30 +0200 |
commit | 47aef8e8dcc61b505777a84e31a507ee555d188f (patch) | |
tree | 682319a7125f1519d0dd2ecd86c631ad2c293ef8 /scene/3d/skeleton_ik_3d.h | |
parent | 1075943cc54266eefd85b1829c282e09d19ef491 (diff) | |
parent | 318a81f619a577d5c14ca4558318eba769f5595d (diff) |
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
Diffstat (limited to 'scene/3d/skeleton_ik_3d.h')
-rw-r--r-- | scene/3d/skeleton_ik_3d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index c98f55804c..9255e18b72 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -118,6 +118,8 @@ public: static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); + + static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); }; class SkeletonIK3D : public Node { |