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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-09 21:01:29 +0200
committerGitHub <noreply@github.com>2021-08-09 21:01:29 +0200
commitdc20830348f2c6ed521c2303765b4ea6ea317288 (patch)
tree0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/skeleton_ik_3d.cpp
parent511f9619736f47946f3d0613bc2642cf2b47beac (diff)
parent7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff)
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/skeleton_ik_3d.cpp')
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 1005d51e63..a891566633 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -85,7 +85,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip);
}
- BoneId middle_chain_item_id = (((float)sub_chain_size) * 0.5);
+ BoneId middle_chain_item_id = (BoneId)(sub_chain_size * 0.5);
// Build chain by reading chain ids in reverse order
// For each chain item id will be created a ChainItem if doesn't exists