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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-09 21:01:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-09 21:01:29 +0200 |
commit | dc20830348f2c6ed521c2303765b4ea6ea317288 (patch) | |
tree | 0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/skeleton_ik_3d.cpp | |
parent | 511f9619736f47946f3d0613bc2642cf2b47beac (diff) | |
parent | 7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff) |
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/skeleton_ik_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 1005d51e63..a891566633 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -85,7 +85,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip); } - BoneId middle_chain_item_id = (((float)sub_chain_size) * 0.5); + BoneId middle_chain_item_id = (BoneId)(sub_chain_size * 0.5); // Build chain by reading chain ids in reverse order // For each chain item id will be created a ChainItem if doesn't exists |