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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-09 21:01:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-09 21:01:29 +0200 |
commit | dc20830348f2c6ed521c2303765b4ea6ea317288 (patch) | |
tree | 0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/skeleton_3d.h | |
parent | 511f9619736f47946f3d0613bc2642cf2b47beac (diff) | |
parent | 7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff) |
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 2f6e416c8c..3fdf5321a5 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -85,7 +85,7 @@ private: bool custom_pose_enable = false; Transform3D custom_pose; - float global_pose_override_amount = 0.0; + real_t global_pose_override_amount = 0.0; bool global_pose_override_reset = false; Transform3D global_pose_override; @@ -147,7 +147,7 @@ public: Transform3D get_bone_global_pose_no_override(int p_bone) const; void clear_bones_global_pose_override(); - void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false); + void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; |