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authorMorris Tabor <80684659+mortarroad@users.noreply.github.com>2021-05-21 09:58:01 +0200
committerMorris Tabor <80684659+mortarroad@users.noreply.github.com>2021-05-22 22:35:42 +0200
commitd1bc88d426b3751a37beb9c81513ccd16c7e2860 (patch)
tree96b3ab3d650a4910c84523ed0e7e475572ee1cca /scene/3d/skeleton_3d.h
parentd5f9f58b61c2430ee5fae59a0366581482a3b636 (diff)
Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
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