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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-12 19:07:44 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-12 19:07:44 +0200
commit4c6845c09553a777d1973b095787ba41f2a690c8 (patch)
treedebd6cd95ee2744548a4f256f8b1004ed53aa058 /scene/3d/skeleton_3d.h
parent490511fcfe2016e3765632934f0d6111856a8039 (diff)
[HTML5] Fix input not working when buffered.
After input buffering was reworked, input accumulation is now handled outside of OS, and the JavaScript plaform never implemented that. Additionally, the JavaScript platform is quite obnoxious about calling specific APIs outside specific user triggered events. This commit adds event flushing during the main iteration, and forces it during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel events (effectively only accumulating only "move" events).
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