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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-09 21:01:29 +0200
committerGitHub <noreply@github.com>2021-08-09 21:01:29 +0200
commitdc20830348f2c6ed521c2303765b4ea6ea317288 (patch)
tree0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/skeleton_3d.cpp
parent511f9619736f47946f3d0613bc2642cf2b47beac (diff)
parent7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff)
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r--scene/3d/skeleton_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 9ce4c37457..86e2af7df5 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -366,7 +366,7 @@ void Skeleton3D::clear_bones_global_pose_override() {
_make_dirty();
}
-void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) {
+void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;