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authorSeleckyErik <35656626+SeleckyErik@users.noreply.github.com>2021-11-05 21:36:13 +0100
committerSeleckyErik <35656626+SeleckyErik@users.noreply.github.com>2022-01-31 18:28:48 +0100
commitd14165dae98df44a44335bcbe16695274aeaa057 (patch)
tree30f18bbd5d60b15f58ccf7bfc172f344363d7dd8 /scene/3d/skeleton_3d.cpp
parent2c85f2a8f60d691c126f87f9cd831d50d272e499 (diff)
Simplify DisplayServerWindows pos/size message handling
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead. This is for multiple reasons: 1) Microsoft suggest using WM_POSCHANGED is more efficient 2) RectChanged callback is only called once for most window operations 3) Simplifies message handling code
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
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