diff options
author | SeleckyErik <35656626+SeleckyErik@users.noreply.github.com> | 2021-11-05 21:36:13 +0100 |
---|---|---|
committer | SeleckyErik <35656626+SeleckyErik@users.noreply.github.com> | 2022-01-31 18:28:48 +0100 |
commit | d14165dae98df44a44335bcbe16695274aeaa057 (patch) | |
tree | 30f18bbd5d60b15f58ccf7bfc172f344363d7dd8 /scene/3d/skeleton_3d.cpp | |
parent | 2c85f2a8f60d691c126f87f9cd831d50d272e499 (diff) |
Simplify DisplayServerWindows pos/size message handling
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead.
This is for multiple reasons:
1) Microsoft suggest using WM_POSCHANGED is more efficient
2) RectChanged callback is only called once for most window operations
3) Simplifies message handling code
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
0 files changed, 0 insertions, 0 deletions