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authorAndrea Catania <info@andreacatania.com>2020-02-08 09:52:58 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-08 09:52:58 +0100
commit374432d0744208751eb752226b9284f6d1e247fc (patch)
tree40da2bda7a78435cc529d897e8146a09c2129718 /scene/3d/skeleton.h
parent343b29a651429eb57bf5acf95a14e2ff1773ab88 (diff)
Added feature to move physical bones with skeleton when not simulating physics
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r--scene/3d/skeleton.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 056f70e22b..9599510850 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -115,6 +115,7 @@ private:
}
};
+ bool animate_physical_bones;
Vector<Bone> bones;
Vector<int> process_order;
bool process_order_dirty;
@@ -199,6 +200,9 @@ public:
#ifndef _3D_DISABLED
// Physical bone API
+ void set_animate_physical_bones(bool p_animate);
+ bool get_animate_physical_bones() const;
+
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
void unbind_physical_bone_from_bone(int p_bone);