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authorK. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>2019-09-26 04:06:47 -0700
committerK. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>2019-09-26 04:06:47 -0700
commit0b48f53905c1c9404764787aabc2527d16341dd0 (patch)
treeac2bd0fdd9fc29e6b8e1468aed74f91b55e54f39 /scene/3d/skeleton.h
parent04032a94459ebb6a65930e4b37778e3e82323a19 (diff)
Restore bone_custom_pose in skeletons
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r--scene/3d/skeleton.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index f20c550055..824d9567fa 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -87,6 +87,9 @@ private:
Transform pose;
Transform pose_global;
+ bool custom_pose_enable;
+ Transform custom_pose;
+
float global_pose_override_amount;
bool global_pose_override_reset;
Transform global_pose_override;
@@ -102,6 +105,7 @@ private:
parent = -1;
enabled = true;
disable_rest = false;
+ custom_pose_enable = false;
global_pose_override_amount = 0;
global_pose_override_reset = false;
#ifndef _3D_DISABLED
@@ -184,6 +188,9 @@ public:
void set_bone_pose(int p_bone, const Transform &p_pose);
Transform get_bone_pose(int p_bone) const;
+ void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose);
+ Transform get_bone_custom_pose(int p_bone) const;
+
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);