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authorAndrea Catania <info@andreacatania.com>2018-07-01 11:54:13 +0200
committerAndrea Catania <info@andreacatania.com>2018-07-01 12:39:24 +0200
commit08009c75a2b79ae56a7fc642f49b9f6234e581a3 (patch)
tree1ebb5d3b21ed5e8b1103b373e9c20f37f7cb5df4 /scene/3d/skeleton.h
parent68c106d60d66d9b685ecbed8dac6b6ce7b50f42a (diff)
Fixes #19845 no 3d Compilation issue
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r--scene/3d/skeleton.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index dad11960a5..d4c3685f51 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -38,7 +38,10 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifndef _3D_DISABLED
class PhysicalBone;
+#endif // _3D_DISABLED
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
@@ -64,8 +67,10 @@ class Skeleton : public Spatial {
Transform transform_final;
+#ifndef _3D_DISABLED
PhysicalBone *physical_bone;
PhysicalBone *cache_parent_physical_bone;
+#endif // _3D_DISABLED
List<uint32_t> nodes_bound;
@@ -164,6 +169,7 @@ public:
void localize_rests(); // used for loaders and tools
+#ifndef _3D_DISABLED
// Physical bone API
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
@@ -182,6 +188,7 @@ public:
void physical_bones_start_simulation_on(const Array &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _3D_DISABLED
public:
Skeleton();