diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/skeleton.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 393 |
1 files changed, 179 insertions, 214 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 04e82ba914..3a5453c8ef 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -30,50 +30,48 @@ #include "message_queue.h" -#include "scene/resources/surface_tool.h" #include "core/global_config.h" +#include "scene/resources/surface_tool.h" - -bool Skeleton::_set(const StringName& p_path, const Variant& p_value) { +bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (!path.begins_with("bones/")) return false; - int which=path.get_slicec('/',1).to_int(); - String what=path.get_slicec('/',2); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); - - if (which==bones.size() && what=="name") { + if (which == bones.size() && what == "name") { add_bone(p_value); return true; } - ERR_FAIL_INDEX_V( which, bones.size(), false ); + ERR_FAIL_INDEX_V(which, bones.size(), false); - if (what=="parent") - set_bone_parent(which, p_value ); - else if (what=="rest") + if (what == "parent") + set_bone_parent(which, p_value); + else if (what == "rest") set_bone_rest(which, p_value); - else if (what=="enabled") + else if (what == "enabled") set_bone_enabled(which, p_value); - else if (what=="pose") + else if (what == "pose") set_bone_pose(which, p_value); - else if (what=="bound_childs") { - Array children=p_value; + else if (what == "bound_childs") { + Array children = p_value; if (is_inside_tree()) { bones[which].nodes_bound.clear(); - for (int i=0;i<children.size();i++) { + for (int i = 0; i < children.size(); i++) { - NodePath path=children[i]; - ERR_CONTINUE( path.operator String()=="" ); + NodePath path = children[i]; + ERR_CONTINUE(path.operator String() == ""); Node *node = get_node(path); ERR_CONTINUE(!node); - bind_child_node_to_bone(which,node); + bind_child_node_to_bone(which, node); } } } else { @@ -83,72 +81,70 @@ bool Skeleton::_set(const StringName& p_path, const Variant& p_value) { return true; } -bool Skeleton::_get(const StringName& p_name,Variant &r_ret) const { +bool Skeleton::_get(const StringName &p_name, Variant &r_ret) const { - String path=p_name; + String path = p_name; if (!path.begins_with("bones/")) return false; - int which=path.get_slicec('/',1).to_int(); - String what=path.get_slicec('/',2); - - ERR_FAIL_INDEX_V( which, bones.size(), false ); - - if (what=="name") - r_ret=get_bone_name(which); - else if (what=="parent") - r_ret=get_bone_parent(which); - else if (what=="rest") - r_ret=get_bone_rest(which); - else if (what=="enabled") - r_ret=is_bone_enabled(which); - else if (what=="pose") - r_ret=get_bone_pose(which); - else if (what=="bound_childs") { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + + ERR_FAIL_INDEX_V(which, bones.size(), false); + + if (what == "name") + r_ret = get_bone_name(which); + else if (what == "parent") + r_ret = get_bone_parent(which); + else if (what == "rest") + r_ret = get_bone_rest(which); + else if (what == "enabled") + r_ret = is_bone_enabled(which); + else if (what == "pose") + r_ret = get_bone_pose(which); + else if (what == "bound_childs") { Array children; - for (const List<uint32_t>::Element *E=bones[which].nodes_bound.front();E;E=E->next()) { + for (const List<uint32_t>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) { - Object *obj=ObjectDB::get_instance(E->get()); + Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); - Node *node=obj->cast_to<Node>(); + Node *node = obj->cast_to<Node>(); ERR_CONTINUE(!node); - NodePath path=get_path_to(node); + NodePath path = get_path_to(node); children.push_back(path); - } - r_ret=children; + r_ret = children; } else return false; return true; - } -void Skeleton::_get_property_list( List<PropertyInfo>* p_list ) const { +void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const { - for (int i=0;i<bones.size();i++) { + for (int i = 0; i < bones.size(); i++) { - String prep="bones/"+itos(i)+"/"; - p_list->push_back( PropertyInfo( Variant::STRING, prep+"name" ) ); - p_list->push_back( PropertyInfo( Variant::INT, prep+"parent" , PROPERTY_HINT_RANGE,"-1,"+itos(i-1)+",1") ); - p_list->push_back( PropertyInfo( Variant::TRANSFORM, prep+"rest" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, prep+"enabled" ) ); - p_list->push_back( PropertyInfo( Variant::TRANSFORM, prep+"pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ) ); - p_list->push_back( PropertyInfo( Variant::ARRAY, prep+"bound_childs" ) ); + String prep = "bones/" + itos(i) + "/"; + p_list->push_back(PropertyInfo(Variant::STRING, prep + "name")); + p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(i - 1) + ",1")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest")); + p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_childs")); } } void Skeleton::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_WORLD: { if (dirty) { - dirty=false; + dirty = false; _make_dirty(); // property make it dirty } @@ -158,97 +154,95 @@ void Skeleton::_notification(int p_what) { } break; case NOTIFICATION_UPDATE_SKELETON: { + VisualServer *vs = VisualServer::get_singleton(); + Bone *bonesptr = &bones[0]; + int len = bones.size(); - VisualServer *vs=VisualServer::get_singleton(); - Bone *bonesptr=&bones[0]; - int len=bones.size(); - - vs->skeleton_allocate( skeleton, len ); // if same size, nothin really happens + vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens // pose changed, rebuild cache of inverses if (rest_global_inverse_dirty) { // calculate global rests and invert them - for (int i=0;i<len;i++) { - Bone &b=bonesptr[i]; - if (b.parent>=0) - b.rest_global_inverse=bonesptr[b.parent].rest_global_inverse * b.rest; + for (int i = 0; i < len; i++) { + Bone &b = bonesptr[i]; + if (b.parent >= 0) + b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest; else - b.rest_global_inverse=b.rest; + b.rest_global_inverse = b.rest; } - for (int i=0;i<len;i++) { - Bone &b=bonesptr[i]; + for (int i = 0; i < len; i++) { + Bone &b = bonesptr[i]; b.rest_global_inverse.affine_invert(); } - rest_global_inverse_dirty=false; - + rest_global_inverse_dirty = false; } - for (int i=0;i<len;i++) { + for (int i = 0; i < len; i++) { - Bone &b=bonesptr[i]; + Bone &b = bonesptr[i]; if (b.disable_rest) { if (b.enabled) { - Transform pose=b.pose; + Transform pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } - if (b.parent>=0) { + if (b.parent >= 0) { - b.pose_global=bonesptr[b.parent].pose_global * pose; + b.pose_global = bonesptr[b.parent].pose_global * pose; } else { - b.pose_global=pose; + b.pose_global = pose; } } else { - if (b.parent>=0) { + if (b.parent >= 0) { - b.pose_global=bonesptr[b.parent].pose_global; + b.pose_global = bonesptr[b.parent].pose_global; } else { - b.pose_global=Transform(); + b.pose_global = Transform(); } } } else { if (b.enabled) { - Transform pose=b.pose; + Transform pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } - if (b.parent>=0) { + if (b.parent >= 0) { - b.pose_global=bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); } else { - b.pose_global=b.rest * pose; + b.pose_global = b.rest * pose; } } else { - if (b.parent>=0) { + if (b.parent >= 0) { - b.pose_global=bonesptr[b.parent].pose_global * b.rest; + b.pose_global = bonesptr[b.parent].pose_global * b.rest; } else { - b.pose_global=b.rest; + b.pose_global = b.rest; } } } - vs->skeleton_bone_set_transform( skeleton, i, b.pose_global * b.rest_global_inverse ); + vs->skeleton_bone_set_transform(skeleton, i, b.pose_global * b.rest_global_inverse); - for(List<uint32_t>::Element *E=b.nodes_bound.front();E;E=E->next()) { + for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { - Object *obj=ObjectDB::get_instance(E->get()); + Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); Spatial *sp = obj->cast_to<Spatial>(); ERR_CONTINUE(!sp); @@ -256,38 +250,35 @@ void Skeleton::_notification(int p_what) { } } - dirty=false; + dirty = false; } break; } } Transform Skeleton::get_bone_transform(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform()); + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); if (dirty) - const_cast<Skeleton*>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + const_cast<Skeleton *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse; } +void Skeleton::set_bone_global_pose(int p_bone, const Transform &p_pose) { -void Skeleton::set_bone_global_pose(int p_bone,const Transform& p_pose) { + ERR_FAIL_INDEX(p_bone, bones.size()); + if (bones[p_bone].parent == -1) { - ERR_FAIL_INDEX(p_bone,bones.size()); - if (bones[p_bone].parent==-1) { - - set_bone_pose(p_bone,bones[p_bone].rest_global_inverse * p_pose); //fast + set_bone_pose(p_bone, bones[p_bone].rest_global_inverse * p_pose); //fast } else { set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow - } - } Transform Skeleton::get_bone_global_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform()); + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); if (dirty) - const_cast<Skeleton*>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + const_cast<Skeleton *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); return bones[p_bone].pose_global; } @@ -297,28 +288,28 @@ RID Skeleton::get_skeleton() const { } // skeleton creation api -void Skeleton::add_bone(const String& p_name) { +void Skeleton::add_bone(const String &p_name) { - ERR_FAIL_COND( p_name=="" || p_name.find(":")!=-1 || p_name.find("/")!=-1 ); + ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); - for (int i=0;i<bones.size();i++) { + for (int i = 0; i < bones.size(); i++) { - ERR_FAIL_COND( bones[i].name=="p_name"); + ERR_FAIL_COND(bones[i].name == "p_name"); } Bone b; - b.name=p_name; + b.name = p_name; bones.push_back(b); - rest_global_inverse_dirty=true; + rest_global_inverse_dirty = true; _make_dirty(); update_gizmo(); } int Skeleton::find_bone(String p_name) const { - for (int i=0;i<bones.size();i++) { + for (int i = 0; i < bones.size(); i++) { - if (bones[i].name==p_name) + if (bones[i].name == p_name) return i; } @@ -326,7 +317,7 @@ int Skeleton::find_bone(String p_name) const { } String Skeleton::get_bone_name(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), "" ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), ""); return bones[p_bone].name; } @@ -338,248 +329,222 @@ int Skeleton::get_bone_count() const { void Skeleton::set_bone_parent(int p_bone, int p_parent) { - ERR_FAIL_INDEX( p_bone, bones.size() ); - ERR_FAIL_COND( p_parent!=-1 && (p_parent<0 || p_parent>=p_bone)); + ERR_FAIL_INDEX(p_bone, bones.size()); + ERR_FAIL_COND(p_parent != -1 && (p_parent < 0 || p_parent >= p_bone)); - bones[p_bone].parent=p_parent; - rest_global_inverse_dirty=true; + bones[p_bone].parent = p_parent; + rest_global_inverse_dirty = true; _make_dirty(); } void Skeleton::unparent_bone_and_rest(int p_bone) { - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); - int parent=bones[p_bone].parent; - while(parent>=0) { + int parent = bones[p_bone].parent; + while (parent >= 0) { bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest; - parent=bones[parent].parent; + parent = bones[parent].parent; } - bones[p_bone].parent=-1; - bones[p_bone].rest_global_inverse=bones[p_bone].rest.affine_inverse(); //same thing + bones[p_bone].parent = -1; + bones[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing _make_dirty(); - } void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { - ERR_FAIL_INDEX( p_bone, bones.size() ); - bones[p_bone].disable_rest=p_disable; - + ERR_FAIL_INDEX(p_bone, bones.size()); + bones[p_bone].disable_rest = p_disable; } bool Skeleton::is_bone_rest_disabled(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), false ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), false); return bones[p_bone].disable_rest; } - int Skeleton::get_bone_parent(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), -1 ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), -1); return bones[p_bone].parent; } -void Skeleton::set_bone_rest(int p_bone, const Transform& p_rest) { +void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) { - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].rest=p_rest; - rest_global_inverse_dirty=true; + bones[p_bone].rest = p_rest; + rest_global_inverse_dirty = true; _make_dirty(); - } Transform Skeleton::get_bone_rest(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); return bones[p_bone].rest; - } void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) { - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].enabled=p_enabled; - rest_global_inverse_dirty=true; + bones[p_bone].enabled = p_enabled; + rest_global_inverse_dirty = true; _make_dirty(); } bool Skeleton::is_bone_enabled(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), false ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), false); return bones[p_bone].enabled; - } -void Skeleton::bind_child_node_to_bone(int p_bone,Node *p_node) { +void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id=p_node->get_instance_ID(); + uint32_t id = p_node->get_instance_ID(); - for (List<uint32_t>::Element *E=bones[p_bone].nodes_bound.front();E;E=E->next()) { + for (List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { - if (E->get()==id) + if (E->get() == id) return; // already here } bones[p_bone].nodes_bound.push_back(id); - } -void Skeleton::unbind_child_node_from_bone(int p_bone,Node *p_node) { +void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id=p_node->get_instance_ID(); + uint32_t id = p_node->get_instance_ID(); bones[p_bone].nodes_bound.erase(id); - } -void Skeleton::get_bound_child_nodes_to_bone(int p_bone,List<Node*> *p_bound) const { +void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); - for (const List<uint32_t>::Element *E=bones[p_bone].nodes_bound.front();E;E=E->next()) { + for (const List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { - Object *obj=ObjectDB::get_instance(E->get()); + Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); p_bound->push_back(obj->cast_to<Node>()); } - } void Skeleton::clear_bones() { bones.clear(); - rest_global_inverse_dirty=true; + rest_global_inverse_dirty = true; _make_dirty(); } // posing api -void Skeleton::set_bone_pose(int p_bone, const Transform& p_pose) { - - ERR_FAIL_INDEX( p_bone, bones.size() ); - ERR_FAIL_COND( !is_inside_tree() ); +void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) { + ERR_FAIL_INDEX(p_bone, bones.size()); + ERR_FAIL_COND(!is_inside_tree()); - bones[p_bone].pose=p_pose; + bones[p_bone].pose = p_pose; _make_dirty(); } Transform Skeleton::get_bone_pose(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); return bones[p_bone].pose; - } -void Skeleton::set_bone_custom_pose(int p_bone, const Transform& p_custom_pose) { +void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { - ERR_FAIL_INDEX( p_bone, bones.size() ); + ERR_FAIL_INDEX(p_bone, bones.size()); //ERR_FAIL_COND( !is_inside_scene() ); - - bones[p_bone].custom_pose_enable=(p_custom_pose!=Transform()); - bones[p_bone].custom_pose=p_custom_pose; + bones[p_bone].custom_pose_enable = (p_custom_pose != Transform()); + bones[p_bone].custom_pose = p_custom_pose; _make_dirty(); } Transform Skeleton::get_bone_custom_pose(int p_bone) const { - ERR_FAIL_INDEX_V( p_bone, bones.size(), Transform() ); + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); return bones[p_bone].custom_pose; - } - void Skeleton::_make_dirty() { if (dirty) return; if (!is_inside_tree()) { - dirty=true; + dirty = true; return; } - MessageQueue::get_singleton()->push_notification( this, NOTIFICATION_UPDATE_SKELETON ); - dirty=true; + MessageQueue::get_singleton()->push_notification(this, NOTIFICATION_UPDATE_SKELETON); + dirty = true; } - - void Skeleton::localize_rests() { - for(int i=bones.size()-1;i>=0;i--) { + for (int i = bones.size() - 1; i >= 0; i--) { - if (bones[i].parent>=0) - set_bone_rest(i,bones[bones[i].parent].rest.affine_inverse() * bones[i].rest); + if (bones[i].parent >= 0) + set_bone_rest(i, bones[bones[i].parent].rest.affine_inverse() * bones[i].rest); } } - - void Skeleton::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone); + ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton::find_bone); + ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton::get_bone_name); + ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton::get_bone_parent); + ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton::set_bone_parent); + ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton::get_bone_count); - ClassDB::bind_method(D_METHOD("add_bone","name"),&Skeleton::add_bone); - ClassDB::bind_method(D_METHOD("find_bone","name"),&Skeleton::find_bone); - ClassDB::bind_method(D_METHOD("get_bone_name","bone_idx"),&Skeleton::get_bone_name); - - ClassDB::bind_method(D_METHOD("get_bone_parent","bone_idx"),&Skeleton::get_bone_parent); - ClassDB::bind_method(D_METHOD("set_bone_parent","bone_idx","parent_idx"),&Skeleton::set_bone_parent); - - ClassDB::bind_method(D_METHOD("get_bone_count"),&Skeleton::get_bone_count); + ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton::unparent_bone_and_rest); - ClassDB::bind_method(D_METHOD("unparent_bone_and_rest","bone_idx"),&Skeleton::unparent_bone_and_rest); + ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest); + ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest); - ClassDB::bind_method(D_METHOD("get_bone_rest","bone_idx"),&Skeleton::get_bone_rest); - ClassDB::bind_method(D_METHOD("set_bone_rest","bone_idx","rest"),&Skeleton::set_bone_rest); + ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest); + ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled); - ClassDB::bind_method(D_METHOD("set_bone_disable_rest","bone_idx","disable"),&Skeleton::set_bone_disable_rest); - ClassDB::bind_method(D_METHOD("is_bone_rest_disabled","bone_idx"),&Skeleton::is_bone_rest_disabled); + ClassDB::bind_method(D_METHOD("bind_child_node_to_bone", "bone_idx", "node:Node"), &Skeleton::bind_child_node_to_bone); + ClassDB::bind_method(D_METHOD("unbind_child_node_from_bone", "bone_idx", "node:Node"), &Skeleton::unbind_child_node_from_bone); + ClassDB::bind_method(D_METHOD("get_bound_child_nodes_to_bone", "bone_idx"), &Skeleton::_get_bound_child_nodes_to_bone); - ClassDB::bind_method(D_METHOD("bind_child_node_to_bone","bone_idx","node:Node"),&Skeleton::bind_child_node_to_bone); - ClassDB::bind_method(D_METHOD("unbind_child_node_from_bone","bone_idx","node:Node"),&Skeleton::unbind_child_node_from_bone); - ClassDB::bind_method(D_METHOD("get_bound_child_nodes_to_bone","bone_idx"),&Skeleton::_get_bound_child_nodes_to_bone); + ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton::clear_bones); - ClassDB::bind_method(D_METHOD("clear_bones"),&Skeleton::clear_bones); + ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton::get_bone_pose); + ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton::set_bone_pose); - ClassDB::bind_method(D_METHOD("get_bone_pose","bone_idx"),&Skeleton::get_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_pose","bone_idx","pose"),&Skeleton::set_bone_pose); + ClassDB::bind_method(D_METHOD("set_bone_global_pose", "bone_idx", "pose"), &Skeleton::set_bone_global_pose); + ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); - ClassDB::bind_method(D_METHOD("set_bone_global_pose","bone_idx","pose"),&Skeleton::set_bone_global_pose); - ClassDB::bind_method(D_METHOD("get_bone_global_pose","bone_idx"),&Skeleton::get_bone_global_pose); + ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose); + ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose); - ClassDB::bind_method(D_METHOD("get_bone_custom_pose","bone_idx"),&Skeleton::get_bone_custom_pose); - ClassDB::bind_method(D_METHOD("set_bone_custom_pose","bone_idx","custom_pose"),&Skeleton::set_bone_custom_pose); + ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); - ClassDB::bind_method(D_METHOD("get_bone_transform","bone_idx"),&Skeleton::get_bone_transform); - - BIND_CONSTANT( NOTIFICATION_UPDATE_SKELETON ); + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } - - Skeleton::Skeleton() { - rest_global_inverse_dirty=true; - dirty=false; - skeleton=VisualServer::get_singleton()->skeleton_create(); + rest_global_inverse_dirty = true; + dirty = false; + skeleton = VisualServer::get_singleton()->skeleton_create(); } - Skeleton::~Skeleton() { - VisualServer::get_singleton()->free( skeleton ); + VisualServer::get_singleton()->free(skeleton); } - - |