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authorRémi Verschelde <rverschelde@gmail.com>2017-01-02 21:38:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-02 21:52:26 +0100
commit3f3f5a5359973e95e94148676a9793d6f52468f3 (patch)
tree65adf17c3d3f8d3a83bec29f51142fe884e942d8 /scene/3d/skeleton.cpp
parentdb46a344180d4eae1455e97e22bf84c9c304be7c (diff)
parent2820b2d82b2ed747011e37c543aefc6d4d4edee9 (diff)
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r--scene/3d/skeleton.cpp47
1 files changed, 1 insertions, 46 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 6ca954190f..dfc58dc4c3 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -163,7 +163,7 @@ void Skeleton::_notification(int p_what) {
Bone *bonesptr=&bones[0];
int len=bones.size();
- vs->skeleton_resize( skeleton, len ); // if same size, nothin really happens
+ vs->skeleton_allocate( skeleton, len ); // if same size, nothin really happens
// pose changed, rebuild cache of inverses
if (rest_global_inverse_dirty) {
@@ -513,51 +513,6 @@ void Skeleton::_make_dirty() {
}
-RES Skeleton::_get_gizmo_geometry() const {
-
- if (!GLOBAL_DEF("debug/draw_skeleton", true))
- return RES();
-
- if (bones.size()==0)
- return RES();
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.6,1.0,0.3,0.1) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_flag(Material::FLAG_ONTOP,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
-
- const Bone *bonesptr=&bones[0];
- int len=bones.size();
-
- for (int i=0;i<len;i++) {
-
- const Bone &b=bonesptr[i];
-
- Transform t;
- if (b.parent<0)
- continue;
-
- Vector3 v1=(bonesptr[b.parent].pose_global * bonesptr[b.parent].rest_global_inverse).xform(bonesptr[b.parent].rest_global_inverse.affine_inverse().origin);
- Vector3 v2=(b.pose_global * b.rest_global_inverse).xform(b.rest_global_inverse.affine_inverse().origin);
-
- surface_tool->add_vertex(v1);
- surface_tool->add_vertex(v2);
-
- }
-
- return surface_tool->commit();
-
-}
void Skeleton::localize_rests() {