diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-20 18:58:05 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-21 14:25:29 +0100 |
commit | 3c0059650da3f1feb3c95364d571fe706826dec6 (patch) | |
tree | a36ba94f313e2dee88dc2eb253175849fb2d4138 /scene/3d/skeleton.cpp | |
parent | 7ac0973e9abb308b91597dd8881aeed62682733c (diff) |
Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 660b5bc7da..3ef502cfd3 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -774,7 +774,8 @@ void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) { sim_bones.resize(p_bones.size()); int c = 0; for (int i = sim_bones.size() - 1; 0 <= i; --i) { - if (Variant::STRING == p_bones.get(i).get_type()) { + Variant::Type type = p_bones.get(i).get_type(); + if (Variant::STRING == type || Variant::STRING_NAME == type) { int bone_id = find_bone(p_bones.get(i)); if (bone_id != -1) sim_bones.write[c++] = bone_id; |