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authorJuan Linietsky <reduzio@gmail.com>2017-01-15 16:06:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-15 16:07:51 -0300
commitb400c69cd487f70d8164dd5550eb994253d359d6 (patch)
tree3ff9a43ef2fb12fa16bf0aca0f3f56fb7a1cf212 /scene/3d/room_instance.h
parentb24b52d56bb3938bdeff9640b0730d7717f2b4c6 (diff)
Oops! Audio engine has vanished :D
Diffstat (limited to 'scene/3d/room_instance.h')
-rw-r--r--scene/3d/room_instance.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 145589a780..cbc1b12b7e 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -31,7 +31,7 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/room.h"
-#include "servers/spatial_sound_server.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -58,9 +58,6 @@ public:
private:
Ref<RoomBounds> room;
- RID sound_room;
-
- bool sound_enabled;
int level;
void _parse_node_faces(PoolVector<Face3> &all_faces,const Node *p_node) const;
@@ -88,11 +85,6 @@ public:
void set_room( const Ref<RoomBounds>& p_room );
Ref<RoomBounds> get_room() const;
- void set_simulate_acoustics(bool p_enable);
- bool is_simulating_acoustics() const;
-
-
- RID get_sound_room() const;
Room();
~Room();