diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-15 16:06:14 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-15 16:07:51 -0300 |
commit | b400c69cd487f70d8164dd5550eb994253d359d6 (patch) | |
tree | 3ff9a43ef2fb12fa16bf0aca0f3f56fb7a1cf212 /scene/3d/room_instance.h | |
parent | b24b52d56bb3938bdeff9640b0730d7717f2b4c6 (diff) |
Oops! Audio engine has vanished :D
Diffstat (limited to 'scene/3d/room_instance.h')
-rw-r--r-- | scene/3d/room_instance.h | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index 145589a780..cbc1b12b7e 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -31,7 +31,7 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/room.h" -#include "servers/spatial_sound_server.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -58,9 +58,6 @@ public: private: Ref<RoomBounds> room; - RID sound_room; - - bool sound_enabled; int level; void _parse_node_faces(PoolVector<Face3> &all_faces,const Node *p_node) const; @@ -88,11 +85,6 @@ public: void set_room( const Ref<RoomBounds>& p_room ); Ref<RoomBounds> get_room() const; - void set_simulate_acoustics(bool p_enable); - bool is_simulating_acoustics() const; - - - RID get_sound_room() const; Room(); ~Room(); |