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authorIAmActuallyCthulhu <iamactuallycthulhu@gmail.com>2019-08-10 07:28:17 -0500
committerIAmActuallyCthulhu <iamactuallycthulhu@gmail.com>2019-08-12 04:26:38 -0500
commit82b9557803f33521694587b6014645a05a814ecb (patch)
tree21d25433b59ad6835f1ab8214d3f763b3531a069 /scene/3d/room_instance.h
parentb18747af4b9e7b1fbfb35a478556eba6328ccce5 (diff)
Remove redundant author doc comments
Diffstat (limited to 'scene/3d/room_instance.h')
-rw-r--r--scene/3d/room_instance.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 9ee140d522..01efde53c9 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/room.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
/* RoomInstance Logic:
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)