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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-11 14:34:18 +0100
committerGitHub <noreply@github.com>2022-01-11 14:34:18 +0100
commitd40d86b959eea69cea16199390243abdbaa24621 (patch)
treebec5aba288d12b7a172cea7ef17d40937604cd8d /scene/3d/ray_cast_3d.h
parentdcd2364dacc6c0af2e949ca34dd6e7f6e75e7d5c (diff)
parent0c46f73b5e5e89ba8fbe1f2294f203b5e9df2d0a (diff)
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
Diffstat (limited to 'scene/3d/ray_cast_3d.h')
-rw-r--r--scene/3d/ray_cast_3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a580afe8db..a53e2c83fc 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -105,8 +105,8 @@ public:
Ref<StandardMaterial3D> get_debug_material();
- float get_debug_shape_thickness() const;
- void set_debug_shape_thickness(const float p_debug_thickness);
+ int get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const int p_debug_thickness);
void force_raycast_update();
bool is_colliding() const;