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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-15 19:29:12 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-16 01:12:20 +0100 |
commit | 4a991887bf3dd5fbb687fb379f06ac85aa4a6245 (patch) | |
tree | b97e2c2e9b353abe99c97a9f9364645c20b1f012 /scene/3d/ray_cast_3d.cpp | |
parent | 47ef0549ee490bca066ac00587076f123d973a55 (diff) |
Silence `Input.vibrate_handheld()` warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
Diffstat (limited to 'scene/3d/ray_cast_3d.cpp')
0 files changed, 0 insertions, 0 deletions