diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-08-21 15:30:41 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-21 15:31:23 -0300 |
commit | ee07fb5ebee339559da46f9d183418bbee2188e5 (patch) | |
tree | 4117451bf06046e2916596edc84a4d3f6cbcd592 /scene/3d/ray_cast.h | |
parent | 28e9aedbddb41f240ff7b416c8359673d3505a79 (diff) |
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r-- | scene/3d/ray_cast.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 417cb884cc..e95382e1fe 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -45,9 +45,6 @@ class RayCast : public Spatial { Vector3 collision_normal; Vector3 cast_to; - bool collide_with_bodies; - bool collide_with_areas; - Set<RID> exclude; uint32_t collision_mask; @@ -60,24 +57,27 @@ class RayCast : public Spatial { void _update_debug_shape(); void _clear_debug_shape(); + bool collide_with_areas; + bool collide_with_bodies; + protected: void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; void set_cast_to(const Vector3 &p_point); Vector3 get_cast_to() const; - void set_collide_with_bodies(bool p_enable); - bool get_collide_with_bodies() const; - - void set_collide_with_areas(bool p_enable); - bool get_collide_with_areas() const; - void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; |