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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-10-22 12:40:14 +0200
committerGitHub <noreply@github.com>2016-10-22 12:40:14 +0200
commitafd86ee240301aef499e35767cb3e12a7d36d948 (patch)
tree3a0c49bc4b168ee94646d9644ba7ea2cb7cfd83c /scene/3d/ray_cast.h
parentc23e8797f1bec30defd1903cfeef0992cb1f1a89 (diff)
parent8d57640d3745084d5c4abc4e6926298c2f4a3fb4 (diff)
Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r--scene/3d/ray_cast.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 4f6514e61b..47553f08ed 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -53,6 +53,7 @@ class RayCast : public Spatial {
protected:
void _notification(int p_what);
+ void _update_raycast_state();
static void _bind_methods();
public:
@@ -68,6 +69,7 @@ public:
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
+ void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;