summaryrefslogtreecommitdiff
path: root/scene/3d/ray_cast.h
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-06 18:45:24 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-07 13:19:30 +0200
commit1e301479dae4e4e5bdf4637669d990a7731b2fe3 (patch)
tree66ecfbefb4fa20adf03d79eaee779915fabbc63b /scene/3d/ray_cast.h
parent1d9233c3882afe888b9396f7f2aac917d4dcac4d (diff)
Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
Diffstat (limited to 'scene/3d/ray_cast.h')
0 files changed, 0 insertions, 0 deletions