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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2017-06-30 19:01:20 +0300 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2017-06-30 19:01:20 +0300 |
commit | 80356f925c515ae04bd694a6ddb25c15c3ca6555 (patch) | |
tree | 6327ea28fa964fc86f68b2b3ccd33464fa953385 /scene/3d/ray_cast.cpp | |
parent | 198bd9db02950d261c83b0c383fe737df3c5f152 (diff) |
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
Diffstat (limited to 'scene/3d/ray_cast.cpp')
0 files changed, 0 insertions, 0 deletions