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authorJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /scene/3d/quad.h
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'scene/3d/quad.h')
-rw-r--r--scene/3d/quad.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/quad.h b/scene/3d/quad.h
index 94b438c548..af91d7a1f5 100644
--- a/scene/3d/quad.h
+++ b/scene/3d/quad.h
@@ -42,7 +42,7 @@ class Quad : public GeometryInstance {
Vector2 offset;
Vector2 size;
- AABB aabb;
+ Rect3 aabb;
bool configured;
bool pending_update;
RID mesh;
@@ -68,7 +68,7 @@ public:
bool is_centered() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
Quad();
~Quad();