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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/3d/quad.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/3d/quad.cpp')
-rw-r--r--scene/3d/quad.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index 78dd56141c..8ee232fef4 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -31,7 +31,7 @@
void Quad::_update() {
- if (!is_inside_scene())
+ if (!is_inside_tree())
return;
Vector3 normal;
@@ -171,14 +171,14 @@ void Quad::_notification(int p_what) {
switch(p_what) {
- case NOTIFICATION_ENTER_SCENE: {
+ case NOTIFICATION_ENTER_TREE: {
if (pending_update)
_update();
} break;
- case NOTIFICATION_EXIT_SCENE: {
+ case NOTIFICATION_EXIT_TREE: {
pending_update=true;