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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-10 21:11:48 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-10 21:11:48 +0200 |
commit | afb40920fe5a0d6c996d5b055f7b6fd59c84ec07 (patch) | |
tree | 360f59ff44f1031b8a99dc485afa029b9ccb5385 /scene/3d/proximity_group_3d.h | |
parent | ac1dab5062ff3f56b51ce6585e79af66b1f8c559 (diff) | |
parent | fa962ff27dd0e4249bc882b432fe70d69c4dab2c (diff) |
Merge pull request #51411 from clayjohn/VULKAN-blinn-phong
[4.0] Make Blinn and Phong specular modes take albedo into account
Diffstat (limited to 'scene/3d/proximity_group_3d.h')
0 files changed, 0 insertions, 0 deletions