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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/proximity_group.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/proximity_group.h')
-rw-r--r-- | scene/3d/proximity_group.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index 9a6cbd5de8..58d2436975 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -33,7 +33,7 @@ class ProximityGroup : public Spatial { - OBJ_TYPE( ProximityGroup, Spatial ); + GDCLASS( ProximityGroup, Spatial ); OBJ_CATEGORY("3D"); public: |