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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-28 20:04:16 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-30 19:36:17 +0200
commitd2b65c69e965c5d18e4efc7f2d936fb55f884f53 (patch)
tree040c67dc841657516841d8f583b93470fd351593 /scene/3d/position_3d.cpp
parent60eb508fbb9ddd30fa567f183f8f50b74af38cd6 (diff)
Expose Vulkan's clustered and mobile backends in the project manager
Since OpenGL will not be available in Godot 4.0, this exposes a choice between Vulkan clustered and Vulkan mobile in the project manager. Despite the name, Vulkan mobile has many benefits on desktop platforms. It provides better performance on simple scenes, and ensures that you won't accidentally use unsupported features while testing your project on desktop platforms. The Vulkan backend setting was made into a "basic" setting so that it can be changed without having to enable the Advanced Settings toggle. This also improves list formatting to use bullet points and tweaks the property hint to be more descriptive.
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