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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-17 15:29:39 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-17 15:40:24 +0100 |
commit | 8f25a2dc11b73cd440adcd341e4180f6f93877aa (patch) | |
tree | f50b60a58cc6b022055e5c8be7280fcfd3e23473 /scene/3d/portal.h | |
parent | ad3393743c2e505f68a12b20113f9c2bda88fa89 (diff) |
Cleanup some #if 0'd code
Diffstat (limited to 'scene/3d/portal.h')
-rw-r--r-- | scene/3d/portal.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/portal.h b/scene/3d/portal.h index 4ea208a718..a3a7956286 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -39,7 +39,8 @@ If a portal is placed next (very close to) a similar, opposing portal, they automatically connect, otherwise, a portal connects to the parent room */ -//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos +// FIXME: This will be redone and replaced by area portals, left for reference +// since a new class with this name will have to exist and want to reuse the gizmos #if 0 class Portal : public VisualInstance { |