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authorRémi Verschelde <rverschelde@gmail.com>2017-12-17 15:29:39 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-12-17 15:40:24 +0100
commit8f25a2dc11b73cd440adcd341e4180f6f93877aa (patch)
treef50b60a58cc6b022055e5c8be7280fcfd3e23473 /scene/3d/portal.h
parentad3393743c2e505f68a12b20113f9c2bda88fa89 (diff)
Cleanup some #if 0'd code
Diffstat (limited to 'scene/3d/portal.h')
-rw-r--r--scene/3d/portal.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 4ea208a718..a3a7956286 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -39,7 +39,8 @@
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
otherwise, a portal connects to the parent room
*/
-//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos
+// FIXME: This will be redone and replaced by area portals, left for reference
+// since a new class with this name will have to exist and want to reuse the gizmos
#if 0
class Portal : public VisualInstance {