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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/portal.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/portal.h')
-rw-r--r--scene/3d/portal.h17
1 files changed, 5 insertions, 12 deletions
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 077924c7e8..018708308f 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -34,14 +34,11 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-
/* Portal Logic:
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
otherwise, a portal connects to the parent room
*/
-
-
class Portal : public VisualInstance {
GDCLASS(Portal, VisualInstance);
@@ -56,17 +53,14 @@ class Portal : public VisualInstance {
Rect3 aabb;
-
protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
-
virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
@@ -76,10 +70,10 @@ public:
void set_disable_distance(float p_distance);
float get_disable_distance() const;
- void set_disabled_color(const Color& p_disabled_color);
+ void set_disabled_color(const Color &p_disabled_color);
Color get_disabled_color() const;
- void set_shape(const Vector<Point2>& p_shape);
+ void set_shape(const Vector<Point2> &p_shape);
Vector<Point2> get_shape() const;
void set_connect_range(float p_range);
@@ -87,7 +81,6 @@ public:
Portal();
~Portal();
-
};
#endif