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author | jeffuntildeath <jeffuntildeath@gmail.com> | 2020-12-10 14:44:09 -0600 |
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committer | jeffuntildeath <jeffuntildeath@gmail.com> | 2020-12-10 20:36:51 -0600 |
commit | 4f171afecc283af407e53fb0553028ff99a9d696 (patch) | |
tree | 0387834563164ed4f6081b8add6bea108af6fe23 /scene/3d/physics_joint_3d.h | |
parent | 32c06dfc8dbf4c3e29232b7dbccc6a34ba257027 (diff) |
Snap To Floor improperly offsets node
fix for issue #44282
AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast
Diffstat (limited to 'scene/3d/physics_joint_3d.h')
0 files changed, 0 insertions, 0 deletions