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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 12:00:32 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 12:00:32 -0700
commit39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (patch)
tree38a21d8ea8d3fc1dec0576492714e227d533dccf /scene/3d/physics_joint_3d.h
parentfdd25d7c844c17f8c232dbd6ea99db9ea658f8e2 (diff)
Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with other node types.
Diffstat (limited to 'scene/3d/physics_joint_3d.h')
-rw-r--r--scene/3d/physics_joint_3d.h337
1 files changed, 0 insertions, 337 deletions
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
deleted file mode 100644
index 3e0ea38a5c..0000000000
--- a/scene/3d/physics_joint_3d.h
+++ /dev/null
@@ -1,337 +0,0 @@
-/*************************************************************************/
-/* physics_joint_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PHYSICS_JOINT_H
-#define PHYSICS_JOINT_H
-
-#include "scene/3d/node_3d.h"
-#include "scene/3d/physics_body_3d.h"
-
-class Joint3D : public Node3D {
- GDCLASS(Joint3D, Node3D);
-
- RID ba, bb;
-
- RID joint;
-
- NodePath a;
- NodePath b;
-
- int solver_priority = 1;
- bool exclude_from_collision = true;
- String warning;
- bool configured = false;
-
-protected:
- void _disconnect_signals();
- void _body_exit_tree();
- void _update_joint(bool p_only_free = false);
-
- void _notification(int p_what);
-
- virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) = 0;
-
- static void _bind_methods();
-
- _FORCE_INLINE_ bool is_configured() const { return configured; }
-
-public:
- virtual TypedArray<String> get_configuration_warnings() const override;
-
- void set_node_a(const NodePath &p_node_a);
- NodePath get_node_a() const;
-
- void set_node_b(const NodePath &p_node_b);
- NodePath get_node_b() const;
-
- void set_solver_priority(int p_priority);
- int get_solver_priority() const;
-
- void set_exclude_nodes_from_collision(bool p_enable);
- bool get_exclude_nodes_from_collision() const;
-
- RID get_joint() const { return joint; }
- Joint3D();
- ~Joint3D();
-};
-
-///////////////////////////////////////////
-
-class PinJoint3D : public Joint3D {
- GDCLASS(PinJoint3D, Joint3D);
-
-public:
- enum Param {
- PARAM_BIAS = PhysicsServer3D::PIN_JOINT_BIAS,
- PARAM_DAMPING = PhysicsServer3D::PIN_JOINT_DAMPING,
- PARAM_IMPULSE_CLAMP = PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP
- };
-
-protected:
- real_t params[3];
- virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
- static void _bind_methods();
-
-public:
- void set_param(Param p_param, real_t p_value);
- real_t get_param(Param p_param) const;
-
- PinJoint3D();
-};
-
-VARIANT_ENUM_CAST(PinJoint3D::Param);
-
-class HingeJoint3D : public Joint3D {
- GDCLASS(HingeJoint3D, Joint3D);
-
-public:
- enum Param {
- PARAM_BIAS = PhysicsServer3D::HINGE_JOINT_BIAS,
- PARAM_LIMIT_UPPER = PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER,
- PARAM_LIMIT_LOWER = PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER,
- PARAM_LIMIT_BIAS = PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS,
- PARAM_LIMIT_SOFTNESS = PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS,
- PARAM_LIMIT_RELAXATION = PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION,
- PARAM_MOTOR_TARGET_VELOCITY = PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY,
- PARAM_MOTOR_MAX_IMPULSE = PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE,
- PARAM_MAX = PhysicsServer3D::HINGE_JOINT_MAX
- };
-
- enum Flag {
- FLAG_USE_LIMIT = PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT,
- FLAG_ENABLE_MOTOR = PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR,
- FLAG_MAX = PhysicsServer3D::HINGE_JOINT_FLAG_MAX
- };
-
-protected:
- real_t params[PARAM_MAX];
- bool flags[FLAG_MAX];
- virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
- static void _bind_methods();
-
- void _set_upper_limit(real_t p_limit);
- real_t _get_upper_limit() const;
-
- void _set_lower_limit(real_t p_limit);
- real_t _get_lower_limit() const;
-
-public:
- void set_param(Param p_param, real_t p_value);
- real_t get_param(Param p_param) const;
-
- void set_flag(Flag p_flag, bool p_value);
- bool get_flag(Flag p_flag) const;
-
- HingeJoint3D();
-};
-
-VARIANT_ENUM_CAST(HingeJoint3D::Param);
-VARIANT_ENUM_CAST(HingeJoint3D::Flag);
-
-class SliderJoint3D : public Joint3D {
- GDCLASS(SliderJoint3D, Joint3D);
-
-public:
- enum Param {
- PARAM_LINEAR_LIMIT_UPPER = PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER,
- PARAM_LINEAR_LIMIT_LOWER = PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER,
- PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS,
- PARAM_LINEAR_LIMIT_RESTITUTION = PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION,
- PARAM_LINEAR_LIMIT_DAMPING = PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING,
- PARAM_LINEAR_MOTION_SOFTNESS = PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS,
- PARAM_LINEAR_MOTION_RESTITUTION = PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION,
- PARAM_LINEAR_MOTION_DAMPING = PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING,
- PARAM_LINEAR_ORTHOGONAL_SOFTNESS = PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS,
- PARAM_LINEAR_ORTHOGONAL_RESTITUTION = PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION,
- PARAM_LINEAR_ORTHOGONAL_DAMPING = PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING,
-
- PARAM_ANGULAR_LIMIT_UPPER = PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER,
- PARAM_ANGULAR_LIMIT_LOWER = PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER,
- PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS,
- PARAM_ANGULAR_LIMIT_RESTITUTION = PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION,
- PARAM_ANGULAR_LIMIT_DAMPING = PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING,
- PARAM_ANGULAR_MOTION_SOFTNESS = PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS,
- PARAM_ANGULAR_MOTION_RESTITUTION = PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION,
- PARAM_ANGULAR_MOTION_DAMPING = PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING,
- PARAM_ANGULAR_ORTHOGONAL_SOFTNESS = PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS,
- PARAM_ANGULAR_ORTHOGONAL_RESTITUTION = PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION,
- PARAM_ANGULAR_ORTHOGONAL_DAMPING = PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
- PARAM_MAX = PhysicsServer3D::SLIDER_JOINT_MAX
-
- };
-
-protected:
- void _set_upper_limit_angular(real_t p_limit_angular);
- real_t _get_upper_limit_angular() const;
-
- void _set_lower_limit_angular(real_t p_limit_angular);
- real_t _get_lower_limit_angular() const;
-
- real_t params[PARAM_MAX];
- virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
- static void _bind_methods();
-
-public:
- void set_param(Param p_param, real_t p_value);
- real_t get_param(Param p_param) const;
-
- SliderJoint3D();
-};
-
-VARIANT_ENUM_CAST(SliderJoint3D::Param);
-
-class ConeTwistJoint3D : public Joint3D {
- GDCLASS(ConeTwistJoint3D, Joint3D);
-
-public:
- enum Param {
- PARAM_SWING_SPAN,
- PARAM_TWIST_SPAN,
- PARAM_BIAS,
- PARAM_SOFTNESS,
- PARAM_RELAXATION,
- PARAM_MAX
- };
-
-protected:
- void _set_swing_span(real_t p_limit_angular);
- real_t _get_swing_span() const;
-
- void _set_twist_span(real_t p_limit_angular);
- real_t _get_twist_span() const;
-
- real_t params[PARAM_MAX];
- virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
- static void _bind_methods();
-
-public:
- void set_param(Param p_param, real_t p_value);
- real_t get_param(Param p_param) const;
-
- ConeTwistJoint3D();
-};
-
-VARIANT_ENUM_CAST(ConeTwistJoint3D::Param);
-
-class Generic6DOFJoint3D : public Joint3D {
- GDCLASS(Generic6DOFJoint3D, Joint3D);
-
-public:
- enum Param {
- PARAM_LINEAR_LOWER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT,
- PARAM_LINEAR_UPPER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT,
- PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer3D::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
- PARAM_LINEAR_RESTITUTION = PhysicsServer3D::G6DOF_JOINT_LINEAR_RESTITUTION,
- PARAM_LINEAR_DAMPING = PhysicsServer3D::G6DOF_JOINT_LINEAR_DAMPING,
- PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
- PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
- PARAM_LINEAR_SPRING_STIFFNESS = PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
- PARAM_LINEAR_SPRING_DAMPING = PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING,
- PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
- PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
- PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
- PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer3D::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
- PARAM_ANGULAR_DAMPING = PhysicsServer3D::G6DOF_JOINT_ANGULAR_DAMPING,
- PARAM_ANGULAR_RESTITUTION = PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION,
- PARAM_ANGULAR_FORCE_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
- PARAM_ANGULAR_ERP = PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP,
- PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
- PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
- PARAM_ANGULAR_SPRING_STIFFNESS = PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
- PARAM_ANGULAR_SPRING_DAMPING = PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
- PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
- PARAM_MAX = PhysicsServer3D::G6DOF_JOINT_MAX,
- };
-
- enum Flag {
- FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
- FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
- FLAG_ENABLE_LINEAR_SPRING = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
- FLAG_ENABLE_ANGULAR_SPRING = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
- FLAG_ENABLE_MOTOR = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_MOTOR,
- FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
- FLAG_MAX = PhysicsServer3D::G6DOF_JOINT_FLAG_MAX
- };
-
-protected:
- void _set_angular_hi_limit_x(real_t p_limit_angular);
- real_t _get_angular_hi_limit_x() const;
-
- void _set_angular_hi_limit_y(real_t p_limit_angular);
- real_t _get_angular_hi_limit_y() const;
-
- void _set_angular_hi_limit_z(real_t p_limit_angular);
- real_t _get_angular_hi_limit_z() const;
-
- void _set_angular_lo_limit_x(real_t p_limit_angular);
- real_t _get_angular_lo_limit_x() const;
-
- void _set_angular_lo_limit_y(real_t p_limit_angular);
- real_t _get_angular_lo_limit_y() const;
-
- void _set_angular_lo_limit_z(real_t p_limit_angular);
- real_t _get_angular_lo_limit_z() const;
-
- real_t params_x[PARAM_MAX];
- bool flags_x[FLAG_MAX];
- real_t params_y[PARAM_MAX];
- bool flags_y[FLAG_MAX];
- real_t params_z[PARAM_MAX];
- bool flags_z[FLAG_MAX];
-
- virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
- static void _bind_methods();
-
-public:
- void set_param_x(Param p_param, real_t p_value);
- real_t get_param_x(Param p_param) const;
-
- void set_param_y(Param p_param, real_t p_value);
- real_t get_param_y(Param p_param) const;
-
- void set_param_z(Param p_param, real_t p_value);
- real_t get_param_z(Param p_param) const;
-
- void set_flag_x(Flag p_flag, bool p_enabled);
- bool get_flag_x(Flag p_flag) const;
-
- void set_flag_y(Flag p_flag, bool p_enabled);
- bool get_flag_y(Flag p_flag) const;
-
- void set_flag_z(Flag p_flag, bool p_enabled);
- bool get_flag_z(Flag p_flag) const;
-
- Generic6DOFJoint3D();
-};
-
-VARIANT_ENUM_CAST(Generic6DOFJoint3D::Param);
-VARIANT_ENUM_CAST(Generic6DOFJoint3D::Flag);
-
-#endif // PHYSICS_JOINT_H