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authorRĂ©mi Verschelde <remi@verschelde.fr>2020-12-31 17:48:19 +0100
committerGitHub <noreply@github.com>2020-12-31 17:48:19 +0100
commit36c943260ed40c6e31a6ecff7f6e1674714b4fcb (patch)
tree80a7ba40a5a7d4128f935aa9519aec2aa5c9bc30 /scene/3d/physics_joint_3d.h
parent41e9028868e49669de83c82ba20fd9dcef0d1b8b (diff)
parent026aa4381d39318f66cfccaa0345403bc80ddeb8 (diff)
Merge pull request #44703 from madmiraal/fix-44510
Add signal to inform joint that body has exited tree
Diffstat (limited to 'scene/3d/physics_joint_3d.h')
-rw-r--r--scene/3d/physics_joint_3d.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 250ae8bf52..89db5bf7d2 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -49,6 +49,8 @@ class Joint3D : public Node3D {
String warning;
protected:
+ void _disconnect_signals();
+ void _body_exit_tree(const ObjectID &p_body_id);
void _update_joint(bool p_only_free = false);
void _notification(int p_what);