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author | TwistedTwigleg <beard.noah@gmail.com> | 2020-05-26 14:17:11 -0400 |
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committer | TwistedTwigleg <beard.noah@gmail.com> | 2020-06-15 17:18:06 -0400 |
commit | 24905becb26771e14c05d0976628cd494513f49a (patch) | |
tree | 95eb4cbf4e2f42653257d8c8bf2aade951847974 /scene/3d/physics_joint_3d.cpp | |
parent | 1aeb88205d0e1672670bea8c210be6b3e1269fe1 (diff) |
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
Diffstat (limited to 'scene/3d/physics_joint_3d.cpp')
0 files changed, 0 insertions, 0 deletions