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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-12-10 17:16:28 -0700
committerGitHub <noreply@github.com>2021-12-10 17:16:28 -0700
commitf1ca14cc8daf7529569a11c9209c18f8f73e837a (patch)
tree937b7a7c559d6c2394cceb1874131df7b80bde0e /scene/3d/physics_body_3d.h
parentc6fe431a02a490aa42d8cbf5d573feb6edc7f0a8 (diff)
parent940f3fde5c5f902b6efd0f35fb6c7d23edd1da14 (diff)
Merge pull request #55736 from nekomatata/physics-apply-forces
Improve RigidDynamicBody force and torque API
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h18
1 files changed, 14 insertions, 4 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 2ea796d335..beed8a6b36 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -306,14 +306,24 @@ public:
Array get_colliding_bodies() const;
- void add_central_force(const Vector3 &p_force);
- void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
- void add_torque(const Vector3 &p_torque);
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
+ void apply_central_force(const Vector3 &p_force);
+ void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
+ void apply_torque(const Vector3 &p_torque);
+
+ void add_constant_central_force(const Vector3 &p_force);
+ void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
+ void add_constant_torque(const Vector3 &p_torque);
+
+ void set_constant_force(const Vector3 &p_force);
+ Vector3 get_constant_force() const;
+
+ void set_constant_torque(const Vector3 &p_torque);
+ Vector3 get_constant_torque() const;
+
virtual TypedArray<String> get_configuration_warnings() const override;
RigidDynamicBody3D();