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authoraXu-AP <1621768+aXu-AP@users.noreply.github.com>2023-01-31 23:41:40 +0200
committeraXu-AP <1621768+aXu-AP@users.noreply.github.com>2023-01-31 23:41:40 +0200
commitfab6065e353fcb0594d6f632519fd124add21461 (patch)
tree238767ac55c748a2a288df3de8246edfd56e3b53 /scene/3d/physics_body_3d.cpp
parent0810ecaafdbee3ea747219e6ab3a8de5d2216a09 (diff)
Fix AnimatableBody3D not being movable in editor
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r--scene/3d/physics_body_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index f4ab09cd9b..c8cfcf7d7a 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -333,6 +333,11 @@ void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
}
void AnimatableBody3D::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();