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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-19 22:01:54 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-19 22:01:54 +0200 |
commit | e696360a1b25339e7a7dd2434e17f052d934c73d (patch) | |
tree | 3817e0cb2439a7a858963bab03f5580be359f73e /scene/3d/physics_body_3d.cpp | |
parent | 82961dda3dbc2707777741711daf592094f0738f (diff) | |
parent | 1937e030b59e08572d9e275183df8b65fdfd9393 (diff) |
Merge pull request #63653 from fabriceci/increase-max-collisions
Increases the number of maximum detected collisions
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 0c5385dcbe..17115cb153 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1273,7 +1273,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin); - parameters.max_collisions = 4; + parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor. PhysicsServer3D::MotionResult result; bool collided = move_and_collide(parameters, result, false, !sliding_enabled); |