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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-08 09:31:08 +0100
committerGitHub <noreply@github.com>2021-02-08 09:31:08 +0100
commitcea42faa77d72cdbea8ab7c38936e7c8722900d0 (patch)
tree3c7f54d3b3e6d355a2ffb14933e0b5461478b224 /scene/3d/physics_body_3d.cpp
parent57e2822a05c29db3980ad243c37a34acf6c4d14b (diff)
parent003bb8e1a8c9bb81e3cb0733b3f0d569b1518881 (diff)
Merge pull request #44630 from qarmin/cppcheck_scene_1
Initialize class variables with default values in scene/ [1/2]
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r--scene/3d/physics_body_3d.cpp27
1 files changed, 2 insertions, 25 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 71be943232..367dd7ec91 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -330,8 +330,8 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
struct _RigidBodyInOut {
ObjectID id;
- int shape;
- int local_shape;
+ int shape = 0;
+ int local_shape = 0;
};
void RigidBody3D::_direct_state_changed(Object *p_state) {
@@ -825,24 +825,6 @@ void RigidBody3D::_bind_methods() {
RigidBody3D::RigidBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
- mode = MODE_RIGID;
-
- mass = 1;
- max_contacts_reported = 0;
- state = nullptr;
-
- gravity_scale = 1;
- linear_damp = -1;
- angular_damp = -1;
-
- //angular_velocity=0;
- sleeping = false;
- ccd = false;
-
- custom_integrator = false;
- contact_monitor = nullptr;
- can_sleep = true;
-
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -1221,11 +1203,6 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- locked_axis = 0;
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
-
set_safe_margin(0.001);
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}