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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-24 14:21:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-24 14:21:06 +0200 |
commit | 96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch) | |
tree | 83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/3d/physics_body_3d.cpp | |
parent | 9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff) | |
parent | 4e6efd1b07f1c6d53d226977ddc729333b74306a (diff) |
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 0e3180bcdf..6736a4ec40 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -78,8 +78,7 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; - for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { - RID body = E->get(); + for (RID body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); |